Damp Rifle Mastery *Specialty Skill* This skill will increase your attack power while using a 'Damp Flinte'. Ranged Physical Max Attack Will be increased. Gains EXP by using Long ranged attacks.
Damp Rifle Mastery
Lv 1
Max Melee Ranged Atk +7
Lv 2
Max Melee Ranged Atk +14
Lv 3
Max Melee Ranged Atk +21
Lv 4
Max Melee Ranged Atk +28
Lv 5
Max Melee Ranged Atk +35
Lv 6
Max Melee Ranged Atk +42
Lv 7
Max Melee Ranged Atk +49
Lv 8
Max Melee Ranged Atk +56
Lv 9
Max Melee Ranged Atk +63
Lv 10
Max Melee Ranged Atk +70
Close Order Drill Increases Short Range Physical Attack Power. Melee Physical Min Attack Power Will be increased. Melee Physical Max Attack Power Will be increased. Melee Physical Hitrate Will be increased. Gains EXP by using Short Range Physical Attack.
Close Order Drill
Lv 1
Max Melee Atk +10 Min Melee Atk +6 Melee Hit +1
Lv 2
Max Melee Atk +15 Min Melee Atk +9 Melee Hit +2
Lv 3
Max Melee Atk +20 Min Melee Atk +12 Melee Hit +4
Lv 4
Max Melee Atk +25 Min Melee Atk +15 Melee Hit +6
Lv 5
Max Melee Atk +30 Min Melee Atk +18 Melee Hit +8
Lv 6
Max Melee Atk +35 Min Melee Atk +21 Melee Hit +10
Lv 7
Max Melee Atk +40 Min Melee Atk +24 Melee Hit +12
Lv 8
Max Melee Atk +45 Min Melee Atk +27 Melee Hit +14
Lv 9
Max Melee Atk +50 Min Melee Atk +30 Melee Hit +16
Lv 10
Max Melee Atk +55 Min Melee Atk +33 Melee Hit +18
Strong Mind Increases your resistance against [Soul] element attacks. [Soul] Resistance Will be increased.
Strong Mind
Lv 1
Max SP +5
Lv 2
Max SP +10
Lv 3
Max SP +15
Lv 4
Max SP +20
Lv 5
Max SP +25
Lv 6
Max SP +30
Lv 7
Max SP +35
Lv 8
Max SP +40
Lv 9
Max SP +45
Lv 10
Max SP +50
Predator Focus Trains your body, Temporary increases your Ranged Physical Hitrate and Melee Physical Attack. 1 LP Required.
Predator Focus
Lv 1
Melee Hit +5 Melee Ranged Hit +5
Lv 2
Melee Hit +8 Melee Ranged Hit +8
Lv 3
Melee Hit +11 Melee Ranged Hit +11
Lv 4
Melee Hit +15 Melee Ranged Hit +15
Lv 5
Melee Hit +18 Melee Ranged Hit +18
Lv 6
Melee Hit +21 Melee Ranged Hit +21
Lv 7
Melee Hit +25 Melee Ranged Hit +25
Lv 8
Melee Hit +28 Melee Ranged Hit +28
Lv 9
Melee Hit +31 Melee Ranged Hit +31
Lv 10
Melee Hit +35 Melee Ranged Hit +35
Tracking Cancels all hiding effects from enemys around you and keeps them from hiding again for a certain period of time. 1 LP Required.
Tracking
Lv 1
Cannot Use Skill Below This Level +102060.1%
Lv 2
Cannot Use Skill Below This Level +102060.3%
Lv 3
Cannot Use Skill Below This Level +102060.5%
Lv 4
Cannot Use Skill Below This Level +102060.8%
Lv 5
Cannot Use Skill Below This Level +102061.1%
Designation Brandmark your target and decreases the Evasion Ratio of it. 1 LP Required. Additional Effect 'Brandmark': Mele Physical Evasion rate Will be decreased. Ranged Physical Evasion rate Will be decreased. Magical Evasion rate Will be decreased.
Freezing Shot Attacks the enemy with a frozen bullet that has a chance to add 'Frozen' status. If the target is under the effect of 'Burn' the skill will be canceled.While 'Frozen' your walking speed decreases.
Freezing Shot
Lv 1
Melee Ranged Atk -25%
Lv 2
Melee Ranged Atk -20%
Lv 3
Melee Ranged Atk -15%
Lv 4
Melee Ranged Atk -10%
Lv 5
Melee Ranged Atk -5%
Lv 6
Melee Ranged Atk +1%
Lv 7
Melee Ranged Atk +5%
Lv 8
Melee Ranged Atk +10%
Lv 9
Melee Ranged Atk +15%
Lv 10
Melee Ranged Atk +20%
Luring Shot A shot which doesn't do any damage to get the attention of the enemy. When used, The enemy will turn to you.
Luring Shot
Lv 1
Recall
Lv 2
Recall
Lv 3
Recall
Lv 4
Recall
Lv 5
Recall
Piercing Shot Fires off a bullet which goes through the armor. Does damage according to the defence of the enemy. Higher defence means higher damage.
Rotating Fire Shot A shot with high speed that has a chance to 'Wound' the enemy. While 'Wound' effect is in place HP Recovery rate Will be decreased.
Rotating Fire Shot
Lv 1
Melee Ranged Atk +50
Lv 2
Melee Ranged Atk +100
Lv 3
Melee Ranged Atk +150
Lv 4
Melee Ranged Atk +200
Lv 5
Melee Ranged Atk +250
Aiming Shot Fires a shot with high hit probability. 1 LP Required.
Aiming Shot
Lv 1
Melee Ranged Hit -50% unknown +1200
Lv 2
Melee Ranged Hit -45% unknown +1200
Lv 3
Melee Ranged Hit -40% unknown +1200
Lv 4
Melee Ranged Hit -35% unknown +1200
Lv 5
Melee Ranged Hit -30% unknown +1200
Disarm A shot that decreases the Attack Power of the enemy, Additional Effect 'Shock' Will be applied. While under the effects of 'Shock' Weapon Attack Power Will be decreased.
Disarm
Lv 1
Melee Ranged Atk +20
Lv 2
Melee Ranged Atk +40
Lv 3
Melee Ranged Atk +60
Lv 4
Melee Ranged Atk +80
Lv 5
Melee Ranged Atk +100
Lv 6
Melee Ranged Atk +120
Lv 7
Melee Ranged Atk +140
Lv 8
Melee Ranged Atk +160
Lv 9
Melee Ranged Atk +180
Lv 10
Melee Ranged Atk +200
Bayonet Stance Lets you change into Bayonet Stance.
Bayonet Stance
Lv 1
Max Melee Atk +5%
Focus Shot A strong shot which is focused on the lower body of the enemy. Has a chance to cause Additional Effect 'Lower Body Paralysis'. 1 LP Required. While under the effects of 'Lower Body Paralysis' moving is impossible
Focus Shot
Lv 1
Melee Ranged Atk +15
Lv 2
Melee Ranged Atk +30
Lv 3
Lv 4
Melee Ranged Atk +60
Lv 5
Melee Ranged Atk +75
Lv 6
Melee Ranged Atk +90
Lv 7
Melee Ranged Atk +105
Lv 8
Melee Ranged Atk +120
Lv 9
Melee Ranged Atk +135
Lv 10
Melee Ranged Atk +150
Flinte Slam Hits the head of the enemy with the back of your gun. 1 LP Required.
Flinte Slam
Lv 1
Melee Atk +30
Lv 2
Melee Atk +55
Lv 3
Melee Atk +80
Lv 4
Melee Atk +105
Lv 5
Melee Atk +130
Lv 6
Melee Atk +155
Lv 7
Melee Atk +180
Lv 8
Melee Atk +205
Lv 9
Melee Atk +230
Lv 10
Melee Atk +255
Polleo Shot Shot which uses all of your LP to add attack power and also has a chance to cause 'Wound' effect. [LP Calculation] LP 1 Consumed : Attack Power +10, LP 2 Consumed : Attack Power +21, LP 3 Consumed : Attack Power +33, LP 4 Consumed : Attack Power +46, LP 5 Consumed : Attack Power +60.
Polleo Shot
Lv 1
(Value * LP)+(Sum(nLP) - 1) +7
Lv 2
(Value * LP)+(Sum(nLP) - 1) +10
Lv 3
(Value * LP)+(Sum(nLP) - 1) +17
Lv 4
(Value * LP)+(Sum(nLP) - 1) +28
Lv 5
(Value * LP)+(Sum(nLP) - 1) +42
Lv 6
(Value * LP)+(Sum(nLP) - 1) +59
Lv 7
(Value * LP)+(Sum(nLP) - 1) +80
Lv 8
(Value * LP)+(Sum(nLP) - 1) +105
Lv 9
(Value * LP)+(Sum(nLP) - 1) +133
Lv 10
(Value * LP)+(Sum(nLP) - 1) +164
Final Blow A powerfull attack which uses all your LP. If the enemy dies through this attack all your LP is restored.
Final Blow
Lv 1
Melee Atk +10 Self Destruction
Lv 2
Melee Atk +20 Self Destruction
Lv 3
Melee Atk +30 Self Destruction
Lv 4
Melee Atk +40 Self Destruction
Lv 5
Melee Atk +50 Self Destruction
Lv 6
Melee Atk +60 Self Destruction
Lv 7
Melee Atk +70 Self Destruction
Lv 8
Melee Atk +80 Self Destruction
Lv 9
Melee Atk +90 Self Destruction
Lv 10
Melee Atk +100 Self Destruction
Fire Practice When using Damp Flinte Ranged Physical Max Attack Will be increased. Ranged Physical Min Attack Will be increased. Gains EXP by using Long ranged attacks.
Fire Practice
Lv 1
Max Melee Ranged Atk +15 Min Melee Ranged Atk +7
Lv 2
Max Melee Ranged Atk +30 Min Melee Ranged Atk +15
Lv 3
Max Melee Ranged Atk +45 Min Melee Ranged Atk +22
Lv 4
Lv 5
Max Melee Ranged Atk +75 Min Melee Ranged Atk +37
Lv 6
Max Melee Ranged Atk +90 Min Melee Ranged Atk +45
Lv 7
Max Melee Ranged Atk +105 Min Melee Ranged Atk +52
Lv 8
Max Melee Ranged Atk +120 Min Melee Ranged Atk +60
Lv 9
Max Melee Ranged Atk +135 Min Melee Ranged Atk +67
Lv 10
Max Melee Ranged Atk +150 Min Melee Ranged Atk +75